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Locations

The currently known portion of Felarya is on one immense continent, with wide ranging type of terrains and climates. The northern part remains largely uncharted though, being much more dangerous than the rest. There is credible evidences of another continent far to the east, past the Topazial sea, but little is known about it. Here are the main known regions and zones of Felarya, and some of its most remarkable landmarks.

Dridder Forest

A vast and very ancient forest, south of Negav city and the Ascarlin mountains, and west of Chidokai forest. As its name suggests, it's now home to several large tribes of dridders. Many great trees in this area have white trunks and seem to be petrified, as if some unseen force is literally sucking the life from them. The tree limbs and canopy are thick with webs, obscuring what little light makes its way through the tree tops. As such, the forest is a very dark place, which adds to its gloomy atmosphere. The forest borders a swamp on its eastern edge, which causes the ground to become moldy and uneven, and the air humid and oppressing in that zone. It should be noted that this area has the smallest concentration of dridders, as they prefer to dwell underground and the damp soil makes tunneling nearly impossible.

Traveling through this forest is very dangerous. Even if you were able to avoid all the giant dridders roaming the place, the forest holds many other deadly creatures and natural traps such as massive spiders, monstrous worms and various carnivorous plants. Furthermore, the areas that are the most free of vegetation tend to be the most dangerous, as they are frequently filled with webs intended to trap hapless victims. This forces many people to chose the more sinuous, overgrown paths through the forest, which slows travel and increases the likelihood that you will run into trouble. The swampy region likewise has its own perils. Many monstrous species of insects inhabit this area as there is less webbing. Quick mud is another danger, sucking many unwary travelers to their doom. Beneath the forest spreads a complex system of caves and tunnels. Some are natural, and some are not. The dridders inhabit this complex, trap ridden labyrinth, using it not only as their main home but also as a means of quickly moving from one area to the next, often with the purpose of surprising victims passing through the woods. Indeed, travelers are advised to avoid these cave entrance at all costs. While dridders are the primary cause of concern, many predators can lay in wait within them.

There is a rumor that somewhere, deep within the forest, stands a majestic mansion. The structure is beautiful and its quiet, flourishing garden makes a striking contrast with the eerie air of the surroundings. A magical force field forbids any access to the mansion and the incredible power of this protection leads many mages to wonder who exactly inhabits this place. The local dridders either frown in anger when they see it, or ignore it entirely, adding even more to the mystery.


Places within the Forest

-Supprozad

Danger: Normal
Inhabitants: dridders, podmaws, sack vines, doormat plants, gloomlotus

The feature the Bulvon wood is most famous for is the massive grey stone outcrop know to the locals as "The Bach". Standing around 1,000 feet high, it forms a huge stony spear stabbing into the surrounding jungle. It's near vertical grey stone walls have many deep cracks and fissures in them, providing a safe refuge for many creatures. The base of the Bach has been undermined by the wind and burrowed into by a variety of races. By common consent the Bach is neutral ground and it's not uncommon to find races that would be enemies anywhere else sheltering together. Most are outcasts from their own societies. The Bach is its own little community with many species living here. Notably, the Bach is the home of a dangerous slug girl called Velvet. Reports tell of some tunnels leading deep under the base of "The Bach", but no human has ever explored them fully and lived to tell about it.

The crest of the Bach is overgrown with a forest that has been isolated for thousands of years, and has its own strange forms of life. Very little is known about it. Some Chordoni harpies sometimes roost there on their way to visit their naga friend Vivian, but they never stay long. They say the place makes them feel "uncomfortable". Considering how formidable a full grown harpy can be, that's cause for concern!

-Web Fells

Danger: Normal
Inhabitants: Dridders

The Web Fells is the name for the chain of mountains situated between the Mist ocean and the Torrential coast, and lying south of the Dridder forest. It forms a collection of hills, high valleys and plateaus running right south from the forest. They are a craggy and foggy place, with only the higher peaks being able to rise about the mist. Most of the non-rocky areas are lonely, grassy valleys, treeless and scattered with strange cairns and monoliths. This area was part of the Dridder Empire before its decline, which the Dridders used to explore southwards while avoiding the windy Mist Ocean. They built many small, but elegant, fortresses and keeps which now lie in ruins. However, they are not always abandoned - while larger dridders have mostly left for areas with more prey, human-sized dridders are fairly common here. They hide in the ruins of their Empire and many have turned to banditry. Many would declare themselves "Lords" or "Kings" of particular small valleys, demanding tithes from anyone living there. All these various self made nobles often fight each other for scraps of territory or resources. This area is very dangerous for any non-dridder traveler - it is likely they will be captured and made slaves. Many passes have been strung with webs to block off or catch such victims. There are rumors, however, of bands of dridder knights wearing heavy armor, patrolling the area and defending big and small alike from the tyrants of the Web Fells. What exactly is the nature of these reports is still conjectured.


Credits to Veeshan123 for some ideas to develop the forest and to Jaette-troll for the Web fells.